virtue probability 76% affliction probability 24%, this was a confirmed bug where the two stats were written in the wrong place in relation to each other, but we decided not to fix it.ħ. You can try stacking dot on the target first and then attaching Time Ravage.Ħ. The Time Ravage mechanic has been changed so that instead of "Targets entering Time Ravage receive double the damage of new dots", it is now closer to the original design "Targets in Time Ravage will receive double the damage of all non-direct damage (e.g., dot or actordot)". Entering Reaper's Shroud will now not require confirmation, so please take care to adapt to the new pace of play.ĥ. Life Force is now WYSIWYG, and every 1% of Life Force is equal to 1% of the transformed HP.Ĥ. We have chosen to use the current costume as the full version, and have confirmed that we will not be completing another skin.ģ. You can find the abandoned skin design in the folder, because the amount of content for the character was too huge so the illustrator was overwhelmed and we had to choose to go with the current costume as the full version. You can find the unfinished version in the folder.ġ. The current version is already the full version, as the illustrator was overwhelmed by the amount of illustration work on the characters, so the additional skins that were planned have been permanently abandoned and will not be continued. Use of external software for acceleration and unlimited props may cause code errors and game jamming If you don't trust the main program patch, you can leave it out. In addition, the patch can increase the maximum number of trinkets from 2048 to 4096. Optional patch: fixes some issues that would cause the game to crash and memory overflow, extends the memory limit to 4G.
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